There’s an interesting series starting in the latest issue of the Expression newsletter exploring the process of designing and creating a casual online game in Silverlight 2. Find more info here.
I’ll be following the series to see how I could improve my recent game attempt in Silverlight which I just released.
With all of the graphics and audio, my game’s download size is annoyingly large — if you’re on a fast Internet connection, you’ll likely not notice, but I would have liked to have done more to stage the download more efficiently (or to present a quick “splash” screen while the game continues to download in the background.








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